Saturday, May 21, 2011

Manor Exterior

I have started to block out a rough shape for the Manor.

This will be the first time its ever been seen how I have visualised it. This is a untextured block of of the main shape.


There is a few key areas which I wanted to get to scale first before going back and redoing the detail. First the main area / main hall. This is where the entrance is and where most of the rooms that the player visits are.

Next is the main court yard and gateway. In NWN you were surrounded by the default castle tileset which was limiting so this area was quite small and enclosed. Those restrictions are now removed and I can make a proper walled courtyard. The Manor was in a lengthy siege against the Necroscourge ( working name ). Thanks to twilight I refuse to have anything called a vampire in my game and Necroscourge have changed into something all together different and more interesting. Due to this I need to design in some defenses. The location where the manor was built makes it hard to attack, but I am thinking of placing a tower somewhere near the gate.


This is the inner court yard surrounded by the multistory buildings. At the moment most of these won't be accessible in game but they are used for archives and barracks for the armed forces that take up residence at the Manor.

Lastly here is a wireframe shot. You can see the interor rooms that are already build. I want the Manor to be seamless but this all depends if I can get a LOD system running to keep the frame rate up. I am building the manor complete inside blender but importing it as chunks into Unity. Which then all snap together much like lego does.

Once I have the basic size and shape done I'll start working on detail and textureing. I have plans for some stone gargoyles as well as giving the whole thing a gothic look.

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