Wednesday, August 24, 2011

Multiplayer tests go well

The last few days I have been rewriting my network framework first into C# then fixing all the bugs and adding client prediction.

Last night I successfully got it all working and are quite pleased with the results.

I recently bit the bullet and moved completely to C# and while there is more typing, I haven't ran into any major problems and learned a few new tricks along the way.

Next I am working on optimization, I have gotten my new game up to 60fps from 20 but I want more.

Monday, August 15, 2011

What I have been doing Part 3

For the record, this isn't the commissioned job. This is just something I have been doing when I have a spare moment and need a break.

I licenced 3D coat tonight and so this has allowed me testing getting the model back into Blender then into Unity.

The process was quite painless and the results are good inside of Unity.

I didn't do any work on creating a Normal map for the model and for the project it will be used in a normal will be a bit of a waste.



The Ears about the only part which has a normal map. The rest of the texture is flat and the model itself is back in its low resolution.

Next I am going to try creating some in-organic objects out of voxels and see how they import in after being converted back to polygons.

Sunday, August 14, 2011

What I have been doing Part 2

Well 3D Coat has turned out to be much more awesome than awesome.

Building UV's, textures etc has been one of the hardest things so far with modeling but 3D coat takes the frustration away and just lets you get down to the process of painting the model.

When I last tired 3D Coat I really didn't know what I was doing so never really achieved anything with it.

I still had the trial installed and fired it up and much to my surprise it still allowed me to test in a more limited mode. ( No exporting etc ).

I have been tinkering with ways to paint fur over the weekend when I had a spare hour or two and I think I have finally nailed it.

Its safe to say that 3D Coat is now on my tool shopping list and I have a feeling I'll be buying a licence by the end of the week.

I also finally got around to making a decent logo for my game company.  Of cause I had to put the Clan of the Moon paw in there somewhere.

Wednesday, August 10, 2011

What I have been up too.

I am still flat out and in crunch time for my current project which I hope to have complete this week and then released.

Then maybe I can post what I have been doing.

I still find time to keep building content for The Manor.

Here is a little rat dude I started tonight. I hope to turn this one into a full body, single skinned mesh ready for the game.

I have also been looking at getting 3D Coat to do texture painting.