Monday, August 15, 2011

What I have been doing Part 3

For the record, this isn't the commissioned job. This is just something I have been doing when I have a spare moment and need a break.

I licenced 3D coat tonight and so this has allowed me testing getting the model back into Blender then into Unity.

The process was quite painless and the results are good inside of Unity.

I didn't do any work on creating a Normal map for the model and for the project it will be used in a normal will be a bit of a waste.



The Ears about the only part which has a normal map. The rest of the texture is flat and the model itself is back in its low resolution.

Next I am going to try creating some in-organic objects out of voxels and see how they import in after being converted back to polygons.

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