Monday, October 31, 2011

Updates

My main project is getting very close to completion and I might be able to announce something very soon.

Also I have been pushing on with my game. Actual work in the engine has paused for now as I go on to develop some new assets. I shouldn't be spending so much time on assets so early into its production but I do enjoy creating models and textureing the.

My rat is near completion and here is a sneak peak of its progress to the right. I am rigging and setting up some animations at the moment then I plan to release a demo on youtube of it in motion.

Also I have been toying with the idea of skyboxs again. I do not like static boxes. This is those seen in most FPS games. I have revisited what I was doing in Leadwerks and improving it to make a fully dynamic skybox that doesn't require any fancy graphics hardware.

What you can see in this picture is the new cloud layer and atmospheric scattering in action. The clouds float across the sky but I am free to adjust the colours of both the sky and clouds. The system is also tied into the position of the sun and with a few more tweaks should look quite nice.

Drawcalls which is how long it takes to draw a object is only 4 for the entire skybox unlike the last version I had which added much more to the scene.

I am working on getting the clouds to cast shadows into the world and also having sunshafts poking out from behind the clouds.

Lastly I have started working on the Gnoll 2.0 model based of the designs Tyranni has provided. Once they are done I can start going back to gameplay.